They clearly picked a non-shooter player from their review team for a paid promotional video for a shooter game, not cool.Īnd saying that Arkane is bad at combat just isn't accurate, many people enjoyed the combat in Deathloop, and Dishonored 1 and 2. At various points in the video he ran away from the enemy when he didn't need to (even going as far as to pick a lock while his teammates were downed), shot a full clip at a enemy moving in a straight line and only landed 1 shot from the whole clip, unloaded a full clip into enemies leaving them with one or two bullets left to kill them but then left them alive, threw his translocator/teleporter for no reason and then didn't use it, missed his lightning spear throws multiple times, etc. The IGN guy just wasn't good at shooters. There is other gameplay of Redfall out there that looked much better than that IGN First gameplay, and the previews from the preview event were like 90% positive. To me that's good AI, that's what I want in games, I want a smart, self thinking self aware AI, not Skynet levels, but enough to actually be believable in a game, not a wall hugging AI that shouts one liners to you and constantly abuses things a player cannot fully do. If you want an actual AI, check Google's previous one called Deepmind, that AI was actually pitted against high level Starcraft championship players, and it learned from each fight and utterly decimated all the human players. Hell I don't even regard them as AI, they are still acting like bots. When I think of "next gen" AI, I think of being able to interact with it and ask it questions, not do what a dev told it to do, because that's not next gen at all, that's just telling an AI to be bad or good, which has been the same state of Ai for decades now. The majority of Ai in games these days still act on trigger points and combat states, not "I think for myself therefore I am". I have yet to see Ai that acts as smart as the AI in FEAR, and even then that wasn't actual proper Ai dictating each individual's movement and attack patterns.
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